AI Insights · Timothy · January 2022
Top Down Games on Android in the US: Q4 2021 Performance
In Q4 2021, top down games on Android in the US saw varying trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.
In the fourth quarter of 2021, the performance of top down games on the Android platform in the United States showed diverse trends across downloads, revenue, and active users. Here’s a detailed look at the top five games, with data sourced from Sensor Tower.
Candy Crush Soda Saga, from King, experienced significant fluctuations in its weekly revenue. The app's revenue peaked at around $1.78M in mid-October and saw a notable dip to approximately $1.18M in late November. Weekly downloads for the game showed a general upward trend towards the end of the quarter, reaching about 40K in the final week of December. Meanwhile, the weekly active users hovered around 600K, with a slight increase to approximately 610K by the end of the quarter.
Bingo Blitz™️ - Bingo Games, by Playtika Santa Monica, had a mixed quarter. Revenue peaked at around $1.71M at the start of the quarter and fluctuated, ending at approximately $1.32M in the final week of December. Downloads were relatively stable, with a slight increase towards the end, reaching about 28K in the last week of December. The app’s active users saw minor fluctuations, finishing the quarter with around 209K.
Solitaire Grand Harvest, from Supertreat - A Playtika Studio, had steady revenue throughout the quarter, peaking at approximately $823K in the week before Christmas. Downloads were relatively stable, with a slight increase towards the end, reaching about 29K in the last week of December. Active users saw minor fluctuations, ending the quarter with approximately 75K.
Clash Royale, by Supercell, showed a significant increase in revenue mid-quarter, peaking at about $1.10M in the week before Christmas. Downloads also saw a peak in late October, reaching about 76K, before stabilizing around 52K towards the end of December. Active users remained high throughout the quarter, peaking at around 5.5M in early November before ending the quarter at approximately 4.9M.
Toy Blast, from Peak, had a stable revenue trend with a slight peak in the final week of December, reaching approximately $583K. Downloads fluctuated, peaking at about 17K in early November and ending the quarter with around 15K. Active users were relatively stable, finishing the quarter with around 392K.
For more detailed insights and data, visit Sensor Tower.